JOCUL ÎN PREDAREA DISCIPLINEI LIMBA ȘI LITERATURA ROMÂNĂ
Date
2024
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Editura USM
Abstract
The notion of play can be succinctly characterized, according to E. Geissler’s expression, as “spontaneous spontaneity”, as an action that generates fun and comfort. The game can become a real educational and didactic tool, a basis of training and education methods.
From the point of view of teaching the subject Romanian language and literature, especially vocabulary notions, expression, role-playing, interaction and language games are of interest.
The didactic game is one of the most effective teaching methods, all the more so because it has obvious advantages, despite the fact that, at least in appearance, pleasure and relaxation prevail in it.
The didactic game can be used in all stages of the educational process, in order to sensitize students to the activity, for the purpose of teaching, learning, consolidating, recapitulating or even evaluating knowledge. The nature of the scientific content, the age characteristics of the class, the material and time resources are some of the conditions depending on which one opts for a certain type of game.
Description
Keywords
game, teaching, vocabulary, education, teaching tools, jocurile de exprimare
Citation
CÎRLIGEANU, Margareta. Jocul în predarea disciplinei limba și literatura română. In: New trends in teaching market-oriented foreign languages for specific purposes in education: international scientific conference hybrid, 7th edition, April 19, 2024. Chișinău: Editura USM, 2024, pp. 277-283. ISBN 978-9975-62-755-9 (PDF).