Browsing by Author "Talambuta, Dan"
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Item AN APPROACH TO AUGMENTED REALITY CLASSIFICATION AND AN EXAMPLE OF ITS USAGE FOR APPLICATION DEVELOPMENT WITH VAK LEARNING STYLES MARKERS(2023) Titchiev, Inga; Caftanatov, Olesea; Iamandi, Veronica; Talambuta, Dan; Caganovschi, DanielaAugmented reality (AR) encompasses both technology and the experience it provides, making it applicable in real-world contexts. The field of education is particularly suited for utilizing AR techniques as a novel means of engaging with students. Various classifications of AR techniques exist, each offering remarkable potential for educational purposes. This paper presents an approach to classifying augmented reality based on the characteristics of different techniques. Additionally, we demonstrate the application of a specific type of AR technology in the development of an educational application. Furthermore, we emphasize the importance of designing augmented learning scenarios that align with the VAK learning styles, aiming to deliver personalized and immersive learning experiences. The integration of AR and VAK learning styles shows the potential for creating educational tools that are both engaging and effective.Item DISCOVERING THE MYSTERIES OF PI NUMBER USING AR TECHNOLOGIES(2023) Titchiev, Inga; Caftanatov, Olesea; Talambuta, DanThe integration of Augmented Reality (AR) in education requires a strategic approach in order to ensure effectiveness in the learning process. AR technologies are constantly evolving, offering new possibilities for educational content, making it an evolving and innovative tool for educators. Exploring the mathematical world of Pi through AR can be an engaging and interactive experience for learners. This article presents the approach used in the development of an Augmented Reality application intended for Pi learning.Item Exploring Interactive 3D Object Interaction by Integrating Augmented Reality and Voice Control [Articol](2024) Titchiev, Inga; Caftanatov, Olesea; Caganovschi, Daniela; Talambuta, DanThis paper explores the integration of augmented reality (AR) and voice command technology in educational settings, specifically focusing on the interactive control of 3D object models. By combining AR with voice commands, students can engage in immersive learning experiences, allowing them to visualize and manipulate digital objects in real-time. This approach enhances understanding of complex concepts, increases student engagement, and offers accessible learning opportunities for all students.