Irimia, CosminBiceadă, Stefana2025-07-072024IRIMIA, Cosmin-Iulian and Stefana BICEADĂ. Automating Rhythm Game Level Design in Unity Through Beat Detection. In: International Conference dedicated to the 60th anniversary of the foundation of Vladimir Andrunachievici Institute of Mathematics and Computer Science, MSU, October 10-13 2024. Chisinau: [S. n.], 2024, pp. 330-337. ISBN 978-9975-68-515-3.978-9975-68-515-3https://msuir.usm.md/handle/123456789/18268Technology is integral to our lives, impacting everything from daily tasks to critical fields like healthcare. While computers excel at technical tasks, translating intuitive concepts like rhythm into computer logic can be challenging. Detecting rhythm is natural for humans, as seen in activities like tapping or nodding to music. Over time, various beat detection algorithms have been developed for applications such as audio visualization and cardiology, where they monitor heartbeats and rhythms to identify diseases.engame developmentsound processingcontent generationAutomating Rhythm Game Level Design in Unity Through Beat Detection [Articol]Article